In-Memory Stream Processing is a data processing approach that maintains working state and intermediate results directly in RAM (Random Access Memory) rather than writing to disk. This architectural choice enables ultra-low latency processing of continuous data streams, typically delivering sub-100ms response times. By eliminating disk I/O bottlenecks, in-memory stream processing excels at use cases requiring immediate insights and rapid reactions to incoming events.
| Feature | In-Memory Stream Processing | Disk-Based Stream Processing |
|---|---|---|
| State Storage | RAM | Disk (SSD, HDD) |
| Latency | Sub-100ms typical | 100ms - seconds |
| Throughput | High (limited by memory bandwidth) | Very high (can handle larger state) |
| State Capacity | Limited (GB to few TB) | Very large (TB and beyond) |
| Cost per Query | Higher memory costs | Higher compute/storage costs |
| Recovery Speed | Requires strong consistency guarantees | Can use slower replication/checkpointing |
| Best For | Ultra-low latency, trading, gaming, risk | Large-scale analytics, complex transformations |
Specialized systems designed for in-memory stream processing include:
RisingWave Ultra distinguishes itself by combining in-memory performance with SQL compatibility, strong consistency guarantees, and fault tolerance, making it suitable for mission-critical applications where both performance and reliability are non-negotiable.
RisingWave Ultra — In-Memory Stream Processing Engine
In-Memory Stream Processing for Trading and Real-Time Systems